Revisiting Comic Stack

01/17/2017  •  Filed under Comic Books

From 2013 until the beginning of 2015, my friend Chris and I did a show at the local college station called Comic Stack. We talked about comic books, movies, and other related pop-culture. This past weekend, I painstakingly recovered, uploaded, and catalogued (almost) every episode. It’s pretty interesting to see how far we came in only a couple years.

Here are a couple highlight episodes from our time on the air:

Recording Live from Central Canada Comic Con 2014:

Interview with local writer/artist Greg Chomichuk:

Comics of the year 2014/Series Finale:

If you’re interested, you can browse our (almost) entire backcatalogue right now on SoundCloud.

Square Enix debuts Project: Octopath Traveler for the Nintendo Switch

01/13/2017  •  Filed under Video Games

Via Destructoid:

Project: Octopath Traveler appears to combine traditional sprite-based artwork with three-dimensional backdrops and environments. Square Enix’s trailer for it also appears to show that the game will feature a turn-based combat system.

This was, in my opinion, the most interesting game shown off at Nintendo’s Switch unveiling. I really hope this comes to other consoles too.

Nintendo Switch will require subscription for certain online features

01/13/2017  •  Filed under Video Games

Via The Verge:

Nintendo is joining the likes of Sony and Microsoft and launching its own paid online subscription service for the new Switch console. Details are thin beyond staples like voice chat, but the company confirmed at its Switch launch event in Tokyo today that a premium online service would replace its previous model of letting players access multiplayer for free. Nintendo stresses that it will be an improvement over its past game-specific services.

Nintendo’s online offerings of the past have been, to be blunt, horrendous. If they expect people to pay for them at all, they had better have done some pretty serious upgrades.

“Users will be able to try out Nintendo Switch online services for free during a trial period after launch,” Nintendo President Tatsumi Kimishima said onstage. “Then it will become a paid service beginning in the fall of 2017.

By the sounds of it, they’ll be using early-adopters as testers to ensure whatever infrastructure they have can withstand the load before asking people to fork up the cash. It’ll be interesting to see what they’ll be charging for this and what sorts of things (if any) they’ll be throwing in as additional incentives.

Medium cutting staff, closing offices, and searching for new ways to make money

01/10/2017  •  Filed under Technology

Via The Verge:

Publishing platform Medium announced today that it had laid off 50 people — about a third of it staff — amid growing concerns about its advertising-based model. The company said it would explore alternatives to pageview-based advertising in the hopes that it can develop a lucrative, sustainable alternative for writers publishers. “While we could continue on our current path  —  and there is a business case for doing so  —  we decided that we risk failing on our larger, original mission if we don’t make some proactive changes while we have the momentum and resources to do so,” CEO Ev Williams said in a blog post.

Weird timing on this one, considering I just hit the brakes on moving my own content to the platform at the end of 2016.

I’ve always really liked the look and feel of Medium and while I don’t necessarily agree with some of the ways they’ve used them (highlighting chunks of the content is very distracting to me), their community features are really interesting as well.

In much the same way that social network Ello tried to differentiate itself from Facebook by not featuring ads, Medium seems to think it’ll crack the code and offer a service that doesn’t require them to litter the page with advertising to make money. It’s a bold mission and I hope they succeed but if they have any intention of being successful financially in the long-term, I’d have to imagine they’ll need to bend that ideal at least a little bit.

Linked: iPhone at ten: the revolution continues →