Devil May Cry 5 sells 2m units
Devil May Cry 5 has reached two million shipments, and it has done so since it launched on March 8. The critics also gave the game a warm reception, leaving it with an aggregate score of 87 on Metacritic at the time of writing.
Devil May Cry 5 is the latest in a string of commercial hits for Capcom, with Resident Evil 7, the remake of Resident Evil 2, and Monster Hunter: World all finding success.
Capcom’s been killing it lately and I can’t help but attribute it to the attention they’ve been paying to the requests from longtime fans.
In the case of Resident Evil 7 and the remake of Resident Evil 2, fans wanted less of an action title and more of a truly scary game — and a return to form for the series.
For Monster Hunter, PC, PlayStation, and Xbox fans had long watched as Nintendo’s consoles and Sony’s PlayStation Portable secured Monster Hunter titles as exclusives and wanted to get in on the action.
Lastly, in the case of Devil May Cry — much like Resident Evil — fans were asking for a return to the roots of the series that’s been missing since DMC 4 back in 2008.
With all of these franchises, Capcom delivered and they’re being rewarded for it with great sales numbers for many of their most recent games. It makes me wonder if we’ll finally get a sequel to Dragon’s Dogma.
Here’s hoping. 🤞
Alonso, Jemas, and Miller form AWA Comics
…former Marvel EIC Axel Alonso, financer Jon F Miller who brokered the Millarworld/Netflix and former Marvel President Bill Jemas have gone official in the New York Times as the executive team of Artists, Writers & Artisans, AWA. a new New York-based publisher of comic books.
New comic book companies seem to be popping up left and right lately, which is pretty interesting given the overall climate of the industry. I’m interested to see what AWA does to set itself apart other than bring in top-tier talent. For example, consider what TKO has been doing with single issues vs trades, digital books vs physical, first issues for free, etc.
As for the books that have been announced so far, I’m excited for Frank Cho’s Fight Girls. He’s one of my favourite artists and I enjoyed his last creator-owned work at Boom Studios, Skyborne.
Years ago, when I worked in video game retail, we wouldn’t accept trade-ins of gaming headphones for sanitation reasons, never mind earbuds. The thought of buying a pair used AirPods — that someone has had inside their ears while running, working out, etc — is so gross. 🤮
If you’re in the market for wireless earbuds and want save a couple bucks, there are new, less expensive options than used AirPods.
Art by Artgerm
Google announces Stadia gaming platform
Google CEO Sundar Pichai, who says he plays FIFA 19 “quite a bit,” introduced the Stadia service during a special keynote at GDC this morning. Describing it as a platform for everyone, Pichai talked up Google’s ambitions to stream games to all types of devices. Stadia will stream games from the cloud to the Chrome browser, Chromecast, and Pixel devices, and it will launch at some point in 2019 in the US, Canada, UK, and Europe.
Stadia looks really interesting and has the potential to shake up a ton of the ways we currently play, buy, and share games. The controller looks nice but I’ll have to reserve judgement until I have on in my hands. Although, the early impressions of it seem positive.
As for the name and logo, I dig them. In my opinion, it elevates Google’s take on gaming to something less basic or juvenile than we typically see from gaming related companies but doesn’t come off as pretentious or arrogant (see: Ouya, Vita, etc). Also, the name has a deeper meaning than just explaining what the thing is (see: PlayStation, Game Boy, etc).
From a streamer/content creator perspective, Stadia could be a big deal for those using single PC setups or are unable to keep up with the higher-end hardware needed to play the most recent games. Also, you likely already have the hardware to run it, short of the previously mentioned controller.
Lastly, i’m really surprised the service is not only launching this year but that it’s arriving in most countries at launch than just the US. Typically, we Canadians have had to wait — sometimes years — to get access to new services like this so it’s nice to know we’ll be able to get our hands on it sooner than later.
There’s still plenty of questions that need answers but this was a pretty big first glimpse into what Google has planned. I’m looking forward to seeing more this summer and for the service to launch later this year.
I’m not sure who looks more ridiculous in this situation: MySpace for losing everything or the users who never had a backup.
I’m really interested to see what Google has to announce tomorrow at GDC. If the rumours are true, it could be a pretty big deal not only for Google but for other companies in the gaming space as well.
Tumblr's traffic has dropped by 30%
Tumblr’s traffic has dropped nearly 30 percent since December.
Tumblr’s global traffic in December clocked in at 521 million, but it had dropped to 370 million by February, web analytics firm SimilarWeb tells The Verge. Statista reports a similar trend in the number of unique visitors. By January 2019, only over 437 million visited Tumblr, compared to a high of 642 million visitors in July 2018.
Yikes. I think everyone assumed Tumblr’s traffic would drop but this seems much worse than many were expecting. The company’s updated policy on content has obviously had an effect on users of all kind.
My usage of the site has become basically non-existent and I’ve noticed many of the people I follow doing the same, even though none of us were posting content that would now be deemed inappropriate. Between the sudden need to cast aside a large part of the community, coupled with the inaction against pages made by hate groups, I won’t be shocked if traffic continues to decline.