Devil May Cry 5 sells 2m units
Devil May Cry 5 has reached two million shipments, and it has done so since it launched on March 8. The critics also gave the game a warm reception, leaving it with an aggregate score of 87 on Metacritic at the time of writing.
Devil May Cry 5 is the latest in a string of commercial hits for Capcom, with Resident Evil 7, the remake of Resident Evil 2, and Monster Hunter: World all finding success.
Capcom’s been killing it lately and I can’t help but attribute it to the attention they’ve been paying to the requests from longtime fans.
In the case of Resident Evil 7 and the remake of Resident Evil 2, fans wanted less of an action title and more of a truly scary game — and a return to form for the series.
For Monster Hunter, PC, PlayStation, and Xbox fans had long watched as Nintendo’s consoles and Sony’s PlayStation Portable secured Monster Hunter titles as exclusives and wanted to get in on the action.
Lastly, in the case of Devil May Cry — much like Resident Evil — fans were asking for a return to the roots of the series that’s been missing since DMC 4 back in 2008.
With all of these franchises, Capcom delivered and they’re being rewarded for it with great sales numbers for many of their most recent games. It makes me wonder if we’ll finally get a sequel to Dragon’s Dogma.
Here’s hoping. 🤞
Alonso, Jemas, and Miller form AWA Comics
…former Marvel EIC Axel Alonso, financer Jon F Miller who brokered the Millarworld/Netflix and former Marvel President Bill Jemas have gone official in the New York Times as the executive team of Artists, Writers & Artisans, AWA. a new New York-based publisher of comic books.
New comic book companies seem to be popping up left and right lately, which is pretty interesting given the overall climate of the industry. I’m interested to see what AWA does to set itself apart other than bring in top-tier talent. For example, consider what TKO has been doing with single issues vs trades, digital books vs physical, first issues for free, etc.
As for the books that have been announced so far, I’m excited for Frank Cho’s Fight Girls. He’s one of my favourite artists and I enjoyed his last creator-owned work at Boom Studios, Skyborne.
Google announces Stadia gaming platform
Google CEO Sundar Pichai, who says he plays FIFA 19 “quite a bit,” introduced the Stadia service during a special keynote at GDC this morning. Describing it as a platform for everyone, Pichai talked up Google’s ambitions to stream games to all types of devices. Stadia will stream games from the cloud to the Chrome browser, Chromecast, and Pixel devices, and it will launch at some point in 2019 in the US, Canada, UK, and Europe.
Stadia looks really interesting and has the potential to shake up a ton of the ways we currently play, buy, and share games. The controller looks nice but I’ll have to reserve judgement until I have on in my hands. Although, the early impressions of it seem positive.
As for the name and logo, I dig them. In my opinion, it elevates Google’s take on gaming to something less basic or juvenile than we typically see from gaming related companies but doesn’t come off as pretentious or arrogant (see: Ouya, Vita, etc). Also, the name has a deeper meaning than just explaining what the thing is (see: PlayStation, Game Boy, etc).
From a streamer/content creator perspective, Stadia could be a big deal for those using single PC setups or are unable to keep up with the higher-end hardware needed to play the most recent games. Also, you likely already have the hardware to run it, short of the previously mentioned controller.
Lastly, i’m really surprised the service is not only launching this year but that it’s arriving in most countries at launch than just the US. Typically, we Canadians have had to wait — sometimes years — to get access to new services like this so it’s nice to know we’ll be able to get our hands on it sooner than later.
There’s still plenty of questions that need answers but this was a pretty big first glimpse into what Google has planned. I’m looking forward to seeing more this summer and for the service to launch later this year.
Tumblr's traffic has dropped by 30%
Tumblr’s traffic has dropped nearly 30 percent since December.
Tumblr’s global traffic in December clocked in at 521 million, but it had dropped to 370 million by February, web analytics firm SimilarWeb tells The Verge. Statista reports a similar trend in the number of unique visitors. By January 2019, only over 437 million visited Tumblr, compared to a high of 642 million visitors in July 2018.
Yikes. I think everyone assumed Tumblr’s traffic would drop but this seems much worse than many were expecting. The company’s updated policy on content has obviously had an effect on users of all kind.
My usage of the site has become basically non-existent and I’ve noticed many of the people I follow doing the same, even though none of us were posting content that would now be deemed inappropriate. Between the sudden need to cast aside a large part of the community, coupled with the inaction against pages made by hate groups, I won’t be shocked if traffic continues to decline.
Despite a pathetic campaign by trolls, Captain Marvel is a success
…the MCU’s latest big-budget offering, Captain Marvel, is on track to make more than $150 million at the domestic box office this weekend, making it the most successful 2019 film premiere to date—and by, like, a lot.
All of which would seem to confirm what we all probably assumed, on some level: trolling campaigns and half-hearted boycotts from small groups of disgruntled comic fans apparently can’t do a whole hell of a lot to move the needle in the face of the crushing power of a new MCU blockbuster.
It’s great to see the movie rise above whatever toxic hellstew trolls were trying to build around it. It’s clear now that — as I said before — sexist campaigns made to bring down a female-led movies are an embarrassing waste of time.
Resident Evil 2 team reveal behind the scenes details of the game's development
The Resident Evil 2 staff had an afterparty to celebrate the launch of the game, and they were secretly recorded by producer Yoshiaki Hirabayashi, resulting in an off-the-cuff, informal roundtable discussion of the details behind the game’s development around a nice round of beer.
Some interesting tidbits surfaced from this. I love the consideration around something as (seemingly) simple as the design of the convenience store opening. It’s also nice to hear about the enthusiasm for the project by the actors involved because of their knowledge of the original game.
The team’s concern about the reception and rating of the game — in hindsight — is pretty funny considering we now know just how well the game did.
Maybe that means we’ll be getting a Resident Evil 3 remake sooner than later?
Rotten Tomatoes removes pre-release features following Captain Marvel trolling
“Unfortunately,” the blog post noted, “we have seen an uptick in non-constructive input, sometimes bordering on trolling, which we believe is a disservice to our general readership.”
This, [no longer showing the “Want to See” percentage score or allowing comments on a movie before it’s released] for fans (and presumably studios), is a long overdue reprieve. It’s nearly impossible to tell which comments are from actual fans and which are from users just out for the lulz.
This whole ridiculous situation is comparable to separating a misbehaving child from their favorite toy.
As for the need to “save” the Captain Marvel, that seems largely unnecessary as the movie has already crushed other recent superhero movie pre-sale numbers and sits just behind Black Panther — which ultimately went on to make well over a billion dollars and rack up three Oscars.
Ultimately, it seems clear that a handful of emotionally fragile man-babies throwing a tantrum will have little effect on what will likely become one of the biggest movies of the year.
Black Cat ongoing series launches in June
Today, Marvel Comics has announced an ongoing Black Cat series is coming this summer, and it will get into some high-strung heist drama.
The upcoming series will be penned by Jed Mackay while Travel Foreman oversees penciling. J. Scott Campbell created the cover.
Felicia’s always been one of my favourite supporting characters in Amazing Spider-Man and — despite a number of mini-series over the years — I’ve always thought her character could stand on her own if given the chance with a solid creative team.
I’m not overly familiar with Jed Mackay’s work but I’ve followed Travel Foreman’s art over the years. The team’s work on Daughters of the Dragon was well received so I’m optimistic about Black Cat.
She’s been put through the wringer lately — following her evil turn in the previous volume of Amazing Spider-Man. Nick Spencer’s done some damage control recently and this book will hopefully see her back on track and cutting her own path.
The state of DC Black Label
But today DC Comics cancelled all orders [of Batman Damned #3], promising it will be resolicited at a later date, for May.
I wouldn’t hold my breath though. There has been no more sign of any other new Black Label projects to be published, despite several having been announced ages ago. Editorial has been micromanaging many projects, as the cancellation of Second Coming proves.
From a customer perspective, DC’s Black Label has been a massive disappointment. I don’t say that because of what’s been released so far or what was — at one point — planned for release. I’ve loved the first two issues of Batman Damned, and obviously SGM’s Batman: White Knight — although technically not Black Label but sort of — is great.
The most painful part of Black Label has been DC’s backpedalling. They promised a mature comic book line and then went back on their word at the first sign of trouble: a silhouette of Batman’s junk. I really hope we see more books released under the Black Label line, the idea of it is great. The execution thus far has been anything but.
On a positive note, speaking specifically on Batman Damned, writer Brian Azzarello has confirmed that the book will still see the light of day.
Catherine: Full Body launches worldwide on PlayStation 4 in September
Catherine: Full Body has a release date for North America and Europe. The game will appear on the PlayStation 4 in both regions on September 3, 2019. In addition, a launch edition and Heart’s Desire Platinum Edition have been revealed on the official website.
I’m glad to finally see that the Full Body edition of Catherine will be available in North America. This is so much more than just an up-res and frame rate bump we typically see in other re-releases. With Full Body, Atlus has added an entirely new character to the story, along with new animation, cutscenes, etc.
I’d love to get my hands on either the launch or platinum edition but I’d have to imagine they’ll be in pretty high demand. Regardless, I’m really excited to play through the game again.