Initial thoughts on Sony's new DualSense PS5 controller
This week, Sony unveiled the DualSense: their next-gen wireless controller.
I’ve always felt like most updates to the original PlayStation controller were minor, often tacked-on changes that—at this point—seem to have created a great deal of design debt when it comes to the actual look of the controller.
The DualSense, on the other hand, appears to be a legitimate evolution of the PlayStation controller, something I feel hasn’t happened since the addition of DualShock to the original PlayStation controller back in 1997.
The new functionality of Sony’s new DualSense controller really does sound like it’ll help to deliver new experiences to players, in particular the haptics and sound, but also the ergonomics, refined adaptive triggers, and more.
As for the aesthetics, the controller itself looks beautiful. It’s simple, clean, and subtly futuristic without seeming obnoxious, particularly in white. My one complaint is that I do wish they would have kept the coloured shapes on the buttons but that might have compromised the look they were going for here.
So, when do we get to see the console?
Three hours in and I’m loving the Resident Evil 3 remake. Visually, the game looks incredible, it plays almost exactly like last year’s RE2 remake, and there are genuine scares during Nemesis’ near-relentless pursuit of Jill.
Dark Sky by Apple
Dark Sky has joined Apple.
Our goal has always been to provide the world with the best weather information possible, to help as many people as we can stay dry and safe, and to do so in a way that respects your privacy.
The Dark Sky apps are unavailable here in Canada so I’m optimistic that their purchase by Apple will bring the features and functionality I’ve heard so much about to us finally. Secondarily, it’s nice to see Apple bringing even more services like this under their own roof instead of relying on others to fill in (and access) the data.
In terms of what Apple’s Dark Sky will look like, I imagine an evolved version of the current weather app with specific features from Dark Sky where it makes sense. I have a feeling that people looking for a radically different experience will be disappointed.
Reviews of Resident Evil 3 critical of game’s length
While the majority of reviews I’ve read have been extremely positive about Capcom’s latest Resident Evil remake, one of the biggest and most confusing complaints I’ve seen so far from a handful of game reviewers is that the new Resident Evil 3 is short, particularly when compared to last year’s RE2 remake. Though, if they’ve played the original game, what exactly were they expecting?
The original Resident Evil 3 was considerably shorter than Resident Evil 2 for the simple fact that it had one campaign, that swapped between the two playable characters as opposed to RE2’s A and B campaigns for both Claire and Leon.
It’s also worth noting that Capcom has included the Resistance multiplayer game with RE3 at no additional cost, likely to address the length of the game’s campaign.
It’s been two weeks since I used my laptop after basically going all-in on the iPad Pro. I’ve been really impressed with how much of my day-to-day, non-design work I’m able to get done, especially with the addition of mouse support.
For whatever reason, I assumed Apple’s implementation of the cursor in iPadOS 13.4 would be half-baked, and simplistic. This is not the case. It’s delightful, considered, and feels like it should have been there years ago. It’s a game-changer.
Google launches podcasts on iOS
Google Podcasts has been built out in beta on Android and the web over the past several months, and now it’s getting some big updates. Today, Google is releasing an official Google Podcasts app on iOS as it officially reveals a redesign for the service.
After months of back and forth, I ended up settling on Apple’s podcast app and abandoning my desktop listening entirely. The issues syncing episodes between devices was just too common with most other apps and services.
It looks like Google’s app is rolling out to the App Store now so I’ll be giving it a try shortly. Assuming the syncing hold up, it’ll be nice to again have the option of listening from the web player or desktop in situations where that’s more convenient.
As an added bonus, Google’s podcast service plays well with Home devices so we’ll be able to play episodes that way. On the flip side, I’m not sure it supports CarPlay yet, which could be a deal-breaker. Only time (and testing) will tell.
It’s particularly confusing to me that Apple’s own Magic Mouse isn’t properly supported on iPadOS 13.4. Sure, the device connects and offers basic functionality but many of the gestures don’t work unfortunately.